Orcish Tactics...
Hm..ask JK, he's the expert on orcs. anyways, the orc burrows are gd defense. get it close to peons, surrounding the base so it is protected. back it up with some towers. on defence, get all units to bloodlust, bigbadvoodoo troll berserkers on berserk, and use kodos to devour the frontline troops. make sure wind riders distract the ranged troops until the kodos are done, then haul your tail outta there.
grunts absorb damage. raiders...wind riders are not that gd air defense, n since burrows and towers hv their hands full picking out the ranged units, start ensnaring. make sure some units r there to finish the ensnared guy off, dont let it get surrounded by enemy troops who r obviously protecting it.
then purge all summoned units, and cast lightning shield- this is preferable if u cram like hell. ur units stay close to towers, so that ranged enemies r forced to move front to attack you, and then ur towers can kill em. demolishers only at the very back. hmm...troll witch doctors use stasis trap, or healing ward as u retreat. if advisable, kill them off as fast as possible, otherwise hv spare peons in the burrows instead.
spirit walkers use disenchant on every summoned unit. spirit link only FRONT LINE UNITS and TROLL BERSERKERS (one BBV wears off) blademaster preferably with bladestorm and harass them with MI and WW. far seer can EQ if u want, slows em down...but that means u must hv lots of ranged. shadow hunter place wards all around. heal frequently, hex the hero fast. lastly, let the tauren absorb...revive them if they die. that's all...unless u be devious and block burrows with ur buildings, while melees attack, u range them off, using building as shield (cos got spiked barricades
grunts absorb damage. raiders...wind riders are not that gd air defense, n since burrows and towers hv their hands full picking out the ranged units, start ensnaring. make sure some units r there to finish the ensnared guy off, dont let it get surrounded by enemy troops who r obviously protecting it.
then purge all summoned units, and cast lightning shield- this is preferable if u cram like hell. ur units stay close to towers, so that ranged enemies r forced to move front to attack you, and then ur towers can kill em. demolishers only at the very back. hmm...troll witch doctors use stasis trap, or healing ward as u retreat. if advisable, kill them off as fast as possible, otherwise hv spare peons in the burrows instead.
spirit walkers use disenchant on every summoned unit. spirit link only FRONT LINE UNITS and TROLL BERSERKERS (one BBV wears off) blademaster preferably with bladestorm and harass them with MI and WW. far seer can EQ if u want, slows em down...but that means u must hv lots of ranged. shadow hunter place wards all around. heal frequently, hex the hero fast. lastly, let the tauren absorb...revive them if they die. that's all...unless u be devious and block burrows with ur buildings, while melees attack, u range them off, using building as shield (cos got spiked barricades


6 Comments:
first point of contention, is JK REALLY that good with Orcs? i'm not but just cause u like 'em dose'nt mean you are good with them.....
second, strat is risky as u assume all heroes are lv 6.... also, cramming a fat, slow tauren in to lots of defensive structures means
"our champion has fallen lv 10 tauren chieftian" will be flashed rather quickly....
second, moving a clump of grunts and berserkers will be VERY difficult, unless u have fingers of nick....
last, the backbone of your strat is the grunts, berserkers, burrows and 3 heroes....
lets see, your enemy has glaive throwers with vb and wham, the row of grunts take damage TOGETHER. another thing... u WILL die if the enemy has mountain giants with them... u say grunts have high hp? compare, 1000+ to 600+ get it? Also, NE have powerful aerial attacks, three chimaraes FF on a berserker... 1 sec
2 sec...
3 sec...
4 sec...
5 sec...
opps, 2 berserkers just died in berserk mode...
Big bad voodoo... tricky, just FF on shadow hunter(archers)... they have Quite low hp... espicially hippogryh riders...
raiders have low hp... chicken and a few roars, regeneration , cyclones the peons, taunt the wind riders to let the crows attack, FF huntresses with magical glaive on peons and maybe a starfall or tranquility or two... bye bye!
if your female units are dying(they have damn low hp) get a prominent unit to use moon-something to use shadowmeld.... oh yeah... about the BM, use dryads to slow and poison him before he reaches your guys... a well-placed cyclone or EV would do fine too.....
NIGHT ELVES RULE!!!!!!!!!!!!
Ok gifford.....firstly I am a self--acclaimed orc pro. I may be noob OR a pro. But look, Adil is a noob, guranteed. But giff, you really do not know when to use berserk do you.
Tauren are at average speed. With lv 10 Tauren Chieftain to boost your units, the tauren will move at fast speed. THe speed of the demolishers will also be incerased to average speed. Plus theres suck a thing called BLOODLUST which is an auto-cast spell which will make the Tauren go very fast movement speed and attack speed. Then theres also such a thing as the troll spellcasters(Troll witch Doctors and Shadow hunter). Guess what, these guys are emmy award winners for ...... Healing!!!!!!!!
Use some healin wave + healin wards and.....Voila! orcs in good shape. Then blademaster comes and does a spectacular bladestorm. Too bad for the stupid mountain giants who used the taunt ability. Spirit Walker comes by and uses ancestral spirit....yay! My tauren are back in action!!! My hero then uses dust of appearence. OOPS!......no more hide-and-seek for the nightelve women. Then those stupid women try returning to their base, oops! the statis trap is placed and they have nowhere else to go! The orcs just brutally whack the souls out of them. When the fat lumbering mountain giants use taunt again to protect the archers.....they accidentally taunt the berserkers too! Berserkers go... ... BERSERK ... ... now, when the world still thought that chimaeras and hippogryph riders would turn the tides of the war... ... oops! they just got ensnared by the raiders. When the berserkers go berserk and the mountain giants try to focus attack on them, and then the elves send their whole army back to the scene, all my soldiers croud around the shadow hunter......shadow hunter goes... ... BIG BAD VOODOO!!!!!!.... the mountain giants know stand startionary over there waiting to die. if the shadow hunter moves....healing waves!!!!! BM comes in yet again and....bladstorm!!!!!!!!!! all the ensnared units die. Then if more air force from the nightelves comes... ... who cares... ... its kamikaze time!!!! Troll batriders use unstable concoction and kill the stupid hippogryphs in action. By the way, if they keep on doing bloodlust and the nightelves use abolish magic, just get rid of their spell casters. a grunt should be able to kill a few dryads by its self already. Tauren Chieftain has 2 lives so I'm not scared. SH has healin wave, so why i bother?. BM can mass kill, so why i care? If the trolls do berserk mode and the SH is still in cool down for bigbadvoodoo, just use spirit link. BY the way, did I mention earlier on that kodo beasts can boosts their friends attack and did i also mention earlier that kodo beasts can also eat units? Archers have such low HP, the kodo beasts will eat them quickly. If dryads still use abolish magic... Tauren comes in and pulverises and pulverises and wait a minute...dryad is dead!!!
ORCS ARE VICTORIOUS !!!!!
about wat giff said. actually i prefer undead more coz u can mass, but i really do not know the proper methods for massing. Oh yeah giff got some facts really wrong. Grunt HP in early game...700hp. when fully upgraded, shld be in late game...800hp. Mountain Giants have hp of 1600hp.
But who cares. Mountain giants are really slow in attack. Grunts+Berserk berserkers can kill them off easily.
Can we talk about undead strats now... ... i wanna improve in that sector.
I am an Orcish noob. I am out of practice, since I can't play warcraft now these days. Someone can lend me FT, I am freaking desperate PLEASE!
Adil did something that makes him not so orc noob anymore. use shamans to purge the enemy sorcesses. Shamans hav better range than sorceresses, so if they purge the sorceresses, they die instanly as the troll heahunters cld easily wipe them out, save the grunts.
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