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Sunday, June 05, 2005

Hmm...b0r3d

I wonder why everyone has become so disinterested in warcraft, so I beg you guys to comment on why. I also wonder why there is a sudden lack of interest in any game, whether board, card, or CD...or the internet...everyone seems so intent at blogging and arguing with each other. So please answer my posts.

Humans are actually good, they can win anybody in pitched battle except orcs...their mortars and so on can deal quite powerful AOE attacks, steam tanks can blast down the buildings while having lots of protection. Footmen take ranged damage, knights from the side, riflemen at the back.

Main part though, is the magic...keep spell stealing, erm...heal, inner fire, slow. Don't use invisibilty unless running away, or sneaking up behind ze hero...or polymorph- only use it on the most powerful unit or spellcaster...polymorph aint that good.

AOE like flame strike once the ppl r slowed...that's all.

posted by Anonymous at 7:33 am

11 Comments:

Blogger giffolai said...

sigh....... ddfb, i didnt know u liked numerics so much....... wonders with the dunb 3 thingy.. well, humans are good if u know how to manuevre and in my case, when it comes to crunch time , all i do is range whack range, melee....... wait, i don bother abt mellee, they are meant to die and hero cast as MANY spells as POSSIBLE hats it

5:09 pm  
Blogger Joon kiat said...

NEVER train footmen....always train riflemen instead. And knights and priests are a MUST.Sorceresses as well. Spell breakers....well i wldnt say they r that great cos they waste alot of mana. A good starting human hero wld be archmage. An archmage can rush enemies on his own. Bloodmages are too slow. Paladins too. If u ever see a paladin rushing, laugh!

4:56 pm  
Blogger Joon kiat said...

why cant anybody else post any comments here?

7:48 pm  
Anonymous Anonymous said...

archmagi are good. footmen bad?!

10:03 am  
Blogger Joon kiat said...

i tell ya...footmen r terrible...i always human with riflemen armies with archmage...

8:28 pm  
Blogger Joon kiat said...

paladins suck at rushing...in my opinion...

8:28 pm  
Blogger Joon kiat said...

oh ya....knights r a MUST, as well as riflemen...NEVER train flying machines...dragonhawks and gryphon riders are a powerful air force...priests are also a MUST...sorceress is also important...not too sure abt spell breaker...
Good heros for rushing are Archmage...bloodmage...and mountain king rox

8:33 pm  
Anonymous Anonymous said...

You should just reprogramme the game, so that you you have samanthas and michelles, and graces. That way, you can get any boy to surrender

2:13 pm  
Blogger giffolai said...

who is that anonymous?!?!?!? there shld be no secrets here! anyway, night elves rcks, look at the poll, they ROX! and, i happen to feel VeRy irritated and pissed off, so sry, j.k, i hv to disagree with u, knights ToTaLlY sux and cost a bomb. spellbreakers are cheap, powerful at mana stealing and hv reasonable damage, whats more, they take LESS food!!! i may sux at human, so forgive me coz im pissed off right now but i aggree flying machines are a no-no unless u need cheap scouts for suicide missions

4 spell breakers at the flanks

4 riflemen (they hv fast reload speed & they sound nice:)

2 gryphon riders (they hv Msplash)

2 dragon hawks (they hv aerial shackles- espicially useful vs chimeras and frosty) & (cloud thingy to prevent turrets shooting their damn arrows, very useful)

2 steam tanks (i tink the mortars are a load of crap, no armour and a mouth that never closes)

4 priests (absolute must!!!!!!!!)

2 knights (im giving them credit ONLY coz they hv super high armour)

mountain king for hero nuking and practically dealing MASSIVE damage

archmage for mass teleport and SWE and covering the riflemen

Optional-
bloodmage for fire strike and being an annoying git!?!?!? (remember to mana siphon the hero to prevent hero nuking)

2 sorceress- they are good distracters, recommended for those who spend time memorising the hotkeys for polymorph only

2 peasants- acting as decoys and repairing the steam tanks and running into the opps base if u hv mass teleport

5:17 pm  
Blogger Joon kiat said...

well, giffolai, i dont think u hav been doing much strategizing at all. What for put the light-armored units at the side, when they are supposed to protect ur main fighting force? And, u shld actually have MORE riflemen.
2 peasants is a good thing. And hav MORE sorceresses. 4 priests is enough. Dragonhawks are POWERFUL. Humans shld hav 2 heros....MK and AM. One more thing...humans are adept at gathering resources, so having knights shldnt be a real problem, since most human players are big spenders aas well.
oh yes, and abt the peasant thing, thats very true. Its a good strategy to get ur peasant to run into an enemy base, and then mass teleport to ur peasant, just make sure ur archmage has big firepower and and strong blades backing him up.

9:41 pm  
Blogger giffolai said...

actually, spell breakers are shoik... juz that u dont know how to use them abt the low armour thihngy.... thats why there are a few knights to cover. spell breakers not only hv reasonable damage... they come rather cheap and hv spells too although they HAVE low armour

6:09 pm  

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