Orcish Tactics...
Hm..ask JK, he's the expert on orcs. anyways, the orc burrows are gd defense. get it close to peons, surrounding the base so it is protected. back it up with some towers. on defence, get all units to bloodlust, bigbadvoodoo troll berserkers on berserk, and use kodos to devour the frontline troops. make sure wind riders distract the ranged troops until the kodos are done, then haul your tail outta there.
grunts absorb damage. raiders...wind riders are not that gd air defense, n since burrows and towers hv their hands full picking out the ranged units, start ensnaring. make sure some units r there to finish the ensnared guy off, dont let it get surrounded by enemy troops who r obviously protecting it.
then purge all summoned units, and cast lightning shield- this is preferable if u cram like hell. ur units stay close to towers, so that ranged enemies r forced to move front to attack you, and then ur towers can kill em. demolishers only at the very back. hmm...troll witch doctors use stasis trap, or healing ward as u retreat. if advisable, kill them off as fast as possible, otherwise hv spare peons in the burrows instead.
spirit walkers use disenchant on every summoned unit. spirit link only FRONT LINE UNITS and TROLL BERSERKERS (one BBV wears off) blademaster preferably with bladestorm and harass them with MI and WW. far seer can EQ if u want, slows em down...but that means u must hv lots of ranged. shadow hunter place wards all around. heal frequently, hex the hero fast. lastly, let the tauren absorb...revive them if they die. that's all...unless u be devious and block burrows with ur buildings, while melees attack, u range them off, using building as shield (cos got spiked barricades
grunts absorb damage. raiders...wind riders are not that gd air defense, n since burrows and towers hv their hands full picking out the ranged units, start ensnaring. make sure some units r there to finish the ensnared guy off, dont let it get surrounded by enemy troops who r obviously protecting it.
then purge all summoned units, and cast lightning shield- this is preferable if u cram like hell. ur units stay close to towers, so that ranged enemies r forced to move front to attack you, and then ur towers can kill em. demolishers only at the very back. hmm...troll witch doctors use stasis trap, or healing ward as u retreat. if advisable, kill them off as fast as possible, otherwise hv spare peons in the burrows instead.
spirit walkers use disenchant on every summoned unit. spirit link only FRONT LINE UNITS and TROLL BERSERKERS (one BBV wears off) blademaster preferably with bladestorm and harass them with MI and WW. far seer can EQ if u want, slows em down...but that means u must hv lots of ranged. shadow hunter place wards all around. heal frequently, hex the hero fast. lastly, let the tauren absorb...revive them if they die. that's all...unless u be devious and block burrows with ur buildings, while melees attack, u range them off, using building as shield (cos got spiked barricades

