Monday, July 11, 2005
Tuesday, July 05, 2005
NIGHT ELVES RULEZ!!!!!!!
oh yeah... night elves RULEZ
11 pe... no pros choose to be them while the closest is undead.. or was it? anyway, closest is 5 and other idiots who chose lousy races... nvm NIGHT ELVES RULEZ!!!!!!
11 pe... no pros choose to be them while the closest is undead.. or was it? anyway, closest is 5 and other idiots who chose lousy races... nvm NIGHT ELVES RULEZ!!!!!!
Sunday, July 03, 2005
Undead Tactics
Its been a long time since we've evr talked abt the undead, one of the greatest races in warcraft. Lets look at the pros and cons of undead.
Pros
1)Undead are very adept at harvesting resources.(acolytes harvest gold with speed and ghouls bring back 20 lumber each time)
2)Undead can summon temporary troops at the cost of mana and corpses(skeleton warriors and skeleton mages)
3) undead hav towers that can deal damamge with slow properties and they also hav strong towers.(whch are also sources of food!)
4)the undead hav good offensive and defensive spells
5)they hav strong heros with powerful nuking spells
6)when expanding, undead players dont need to build a necroplis at the gold mine, rather, all that is needed is to haunt the gold mine.
Cons
1) Undead require blight to build
2)units are expensive
3)units hav low armor
oh...i hav t go for lunch now...so maybe later i'll continue...
Pros
1)Undead are very adept at harvesting resources.(acolytes harvest gold with speed and ghouls bring back 20 lumber each time)
2)Undead can summon temporary troops at the cost of mana and corpses(skeleton warriors and skeleton mages)
3) undead hav towers that can deal damamge with slow properties and they also hav strong towers.(whch are also sources of food!)
4)the undead hav good offensive and defensive spells
5)they hav strong heros with powerful nuking spells
6)when expanding, undead players dont need to build a necroplis at the gold mine, rather, all that is needed is to haunt the gold mine.
Cons
1) Undead require blight to build
2)units are expensive
3)units hav low armor
oh...i hav t go for lunch now...so maybe later i'll continue...
Sunday, June 05, 2005
Hmm...b0r3d
I wonder why everyone has become so disinterested in warcraft, so I beg you guys to comment on why. I also wonder why there is a sudden lack of interest in any game, whether board, card, or CD...or the internet...everyone seems so intent at blogging and arguing with each other. So please answer my posts.
Humans are actually good, they can win anybody in pitched battle except orcs...their mortars and so on can deal quite powerful AOE attacks, steam tanks can blast down the buildings while having lots of protection. Footmen take ranged damage, knights from the side, riflemen at the back.
Main part though, is the magic...keep spell stealing, erm...heal, inner fire, slow. Don't use invisibilty unless running away, or sneaking up behind ze hero...or polymorph- only use it on the most powerful unit or spellcaster...polymorph aint that good.
AOE like flame strike once the ppl r slowed...that's all.
Humans are actually good, they can win anybody in pitched battle except orcs...their mortars and so on can deal quite powerful AOE attacks, steam tanks can blast down the buildings while having lots of protection. Footmen take ranged damage, knights from the side, riflemen at the back.
Main part though, is the magic...keep spell stealing, erm...heal, inner fire, slow. Don't use invisibilty unless running away, or sneaking up behind ze hero...or polymorph- only use it on the most powerful unit or spellcaster...polymorph aint that good.
AOE like flame strike once the ppl r slowed...that's all.
Tuesday, April 05, 2005
Orcish Tactics...
Hm..ask JK, he's the expert on orcs. anyways, the orc burrows are gd defense. get it close to peons, surrounding the base so it is protected. back it up with some towers. on defence, get all units to bloodlust, bigbadvoodoo troll berserkers on berserk, and use kodos to devour the frontline troops. make sure wind riders distract the ranged troops until the kodos are done, then haul your tail outta there.
grunts absorb damage. raiders...wind riders are not that gd air defense, n since burrows and towers hv their hands full picking out the ranged units, start ensnaring. make sure some units r there to finish the ensnared guy off, dont let it get surrounded by enemy troops who r obviously protecting it.
then purge all summoned units, and cast lightning shield- this is preferable if u cram like hell. ur units stay close to towers, so that ranged enemies r forced to move front to attack you, and then ur towers can kill em. demolishers only at the very back. hmm...troll witch doctors use stasis trap, or healing ward as u retreat. if advisable, kill them off as fast as possible, otherwise hv spare peons in the burrows instead.
spirit walkers use disenchant on every summoned unit. spirit link only FRONT LINE UNITS and TROLL BERSERKERS (one BBV wears off) blademaster preferably with bladestorm and harass them with MI and WW. far seer can EQ if u want, slows em down...but that means u must hv lots of ranged. shadow hunter place wards all around. heal frequently, hex the hero fast. lastly, let the tauren absorb...revive them if they die. that's all...unless u be devious and block burrows with ur buildings, while melees attack, u range them off, using building as shield (cos got spiked barricades
grunts absorb damage. raiders...wind riders are not that gd air defense, n since burrows and towers hv their hands full picking out the ranged units, start ensnaring. make sure some units r there to finish the ensnared guy off, dont let it get surrounded by enemy troops who r obviously protecting it.
then purge all summoned units, and cast lightning shield- this is preferable if u cram like hell. ur units stay close to towers, so that ranged enemies r forced to move front to attack you, and then ur towers can kill em. demolishers only at the very back. hmm...troll witch doctors use stasis trap, or healing ward as u retreat. if advisable, kill them off as fast as possible, otherwise hv spare peons in the burrows instead.
spirit walkers use disenchant on every summoned unit. spirit link only FRONT LINE UNITS and TROLL BERSERKERS (one BBV wears off) blademaster preferably with bladestorm and harass them with MI and WW. far seer can EQ if u want, slows em down...but that means u must hv lots of ranged. shadow hunter place wards all around. heal frequently, hex the hero fast. lastly, let the tauren absorb...revive them if they die. that's all...unless u be devious and block burrows with ur buildings, while melees attack, u range them off, using building as shield (cos got spiked barricades
Friday, April 01, 2005
New POLL!!!!!!!!!!!!!!
We've got a new poll and boy is it fun!!!!!!! Lets start discussing War3 tactics now, shall we?
Friday, March 11, 2005
STAGNANT BLOG
guys, this bloggie is getting boring. in an effort to spruce it up, i suggest we talk more...cmon, u can spare the time right? in any case, i need some general strats...about attacking with nightelves- how to controltroops. i'm a noobie...anyways, after PSLE i wanna organise a group (although we hv flawless) when do we hv time to play battlenet?